We make games so "good" our beta testers needed a support group. They're fine now. Mostly. We didn't ask.
β A critic (unemployed now, probably unrelated)
β Us, listening intently
β Us, wrapping up the conversation
And that's how the studio got its name. It is our official, board-approved response to all feedback, criticism, and interventions. Our suggestion box is a shredder.
Tester #7 asked to be removed from the study. Reason given: "The game is too good. I fear it." Request denied. The test must go on.
"I tapped the bunny 1,000 times and unlocked something called Supreme Hopmaster. I called my mother. She let it go to voicemail."
β Former tester, current legend
"It's so 'good' I uninstalled it twice. It was still 'good'."
β Tester #3 (the air quotes are theirs, and frankly, hurtful)
Our testers formed a union. Their only demand: "less game." We countered with more game. Negotiations are ongoing.
"After RAGE HOP mode I saw colors that aren't in the app."
β Tester #11, from an undisclosed location
Google requires 12 testers for 14 days before launch. We have located several of ours. The rest are believed to be "resting" and "hiding". We respect that.

A game about tapping a bunny. When you tap the bunny, the bunny jumps. Critics call it "a game". Features RAGE HOP mode, 12 achievements of questionable prestige, and a timer that counts the time you've wasted β out loud, in numbers.
A first-person shooter for PC, set beneath Area 51. A hazmat squad rides a lift down and learns every conspiracy theory you've heard was a cover story. The truth is further down. Unlike us, it listens to feedback.
In development Β· PC (Steam)
Our official response to criticism since the founding of the studio. It has never failed, because we stop listening before the results come in.