The Origin Story (a confession)
Chapter 1
We enjoyed watching bunnies hop. Simple creatures. Boing. Boing. It brought us peace.
Chapter 2
Then a dark thought arrived: what if the bunny could hop forever? Not for joy. Not for exercise. For us.
Chapter 3
So we built it a small pink world where it hops for all eternity, and every hop makes us money. Fractions of a cent. But eternity is long.
Chapter 4
"yeah yeah yeah"
β our ethics board (it's a mirror)
Full transparency
The game literally shows you a live counter of how much ad revenue you've generated for us by playing. Most studios hide this. We put it at the top of the screen in green. You're welcome. It's usually about $0.0001 per hop, which means the bunny needs to hop roughly ten million more times to buy us a boat. Get tapping.
Features (allegedly)
π° One (1) bunny, contractually eternal
π₯ RAGE HOP mode
β±οΈ A timer that counts your wasted time to your face
πΈ Live ad-revenue counter (our therapist called it "a cry for help")
π "Century of Boredom"
π "Tap Goblin"
π "Touch Grass? Never"
π "Repetitive Strain Champion"
π "Supreme Hopmaster"
π΅ No account, no sign-up, no idea why you'd want one
Where do I get it?
Store links are coming soon. The bunny is currently in captivity β pending review β awaiting release. When the gates open, the buttons will appear right here.
"It's basically animal labor."
β someone, probably. To which we say: yeah yeah yeah. The bunny is fine. The bunny is thriving. The bunny generated $0.04 last quarter.